Large City: Magearbor

Magearbor

Magearbor
Example Sylvin architecture.
StateSylvanian Empire
ProvenceSeararing County
Sub ProvenceWoodgold Dutchy
RegionDèfê-èfo Heath
Founded1169
Community LeaderEarl Curulaeril Roache
Area275 km2 (110 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation4122 m (13523 ft)
Average Yearly Precipitation134 cm/y (52 in/y)
Population64802
Population Density235 people per km2 (589 people per mi2)
Town AuraConjuration
Naming
Native nameMagearbor
Pronunciation/meɪʤ/ /ˈɑːbə/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Magearbor (/meɪʤ/ /ˈɑːbə/ [Translation Unavailable]) is a subtropical Large City located in Woodgold Dutchy, Seararing County, within the Sylvanian Empire.

The name Magearbor is derived from the Sylvin language, as Magearbor was founded by Lorseala Maxwell, who was culturaly Sylvin.

Climate

Magearbor has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 13°C (55°F). Magearbor receives an average of 134 cm/y (52 in/y) of precipitation, most of which comes in the form of rain during the spring. Magearbor covers an area of nearly 275 km2 (110 mi2), and an average elevation of 4122 m (13523 ft) above sea level.

Overview

Magearbor was founded durring the late 13th century in winter of the year 1169, by Lorseala Maxwell. The establishment of Magearbor suffered from many setbacks, delays, and obsticles, most notably a group of Magearbor which required millitary assistance exterminate before the community could finish being built.

Magearbor was built using the conventions of Sylvin durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Magearbor is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Magearbor is buildings are arranged arrounded highly ordered system of spacious paverstone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Magearbor, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Magearbor's Relic of the World That Was are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Magearbor has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Magearbor long.

Civic Infrastructure

Magearbor possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Magearbor has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Magearbor has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Magearbor. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Magearbor's parks.

Magearbor has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Magearbor.

Magearbor has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Magearbor has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Magearbor has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Magearbor has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Magearbor has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Magearbor has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Magearbor has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Magearbor's public wards, blessings, and other arcane systems.

Magearbor has an Millitary Academy which trains military officers and specilists.

Magearbor possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Magearbor's grid is powered by hydrogalvanic generators.

Magearbor's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Magearbor has a first rate hospital which caters to anyone in need of long term medical care.

Magearbor has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Magearbor has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Magearbor's natural decorations nor waterways.

Magearbor has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Magearbor has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Magearbor has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Magearbor is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Magearbor's town hall was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

Due to the actions of local Kami, winter is long in Magearbor.

The Domovoi near Magearbor are known to be a mutant strain of the creature.

Magearbor's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves square dance to channel Wild Magic energies of tier 2 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 121
  • Farmers: 185
  • Farm Laborer: 294
  • Hunters: 209
  • Milk Maids: 158
  • Ranchers: 84
  • Ranch Hands: 187
  • Shepherds: 150
    • Farmland: 262448 m2
    • Cattle and Similar Creatures: 16200
    • Poultry: 194406
    • Swine: 12960
    • Sheep: 648
    • Goats: 129
    • Horses, Mounts, and Beasts of Burden: 6480

Craftsmen

  • Arms and Toolmakers: 124
  • Blacksmiths: 140
  • Bookbinders: 86
  • Buckle-makers: 88
  • Cabinetmakers: 144
  • Candlemakers: 223
  • Carpenters: 212
  • Clothmakers: 190
  • Coach and Harness Makers: 66
  • Coopers: 170
  • Copper, Brass, Tin, Zinc, and Lead Workers: 86
  • Copyists: 62
  • Cutlers: 55
  • Fabricworkers: 140
  • Farrier: 418
  • Furriers: 42
  • Glassworkers: 216
  • Gunsmiths: 152
  • Harness-Makers: 61
  • Hatters: 118
  • Hosiery Workers: 46
  • Jewelers: 68
  • Leatherwrights: 166
  • Locksmiths: 64
  • Matchstick makers: 108
  • Musical Instrument Makers: 93
  • Painters, Structures and Fixtures: 78
  • Paper Workers: 93
  • Plasterers: 88
  • Pursemakers: 109
  • Roofers: 68
  • Ropemakers: 66
  • Rugmakers: 60
  • Saddlers: 127
  • Scabbardmakers: 128
  • Scalemakers: 67
  • Scientific, Surgical, and Optical Instrument Makers: 41
  • Sculptors, Structures and Fixtures: 63
  • Shoemakers: 62
  • Soap and Tallow Workers: 227
  • Tailors: 418
  • Tanners: 80
  • Upholsterers: 93
  • Watchmakers: 86
  • Weavers: 185
  • Whitesmiths: 53

Merchants

  • Adventuring Goods Retellers: 45
  • Arcana Sellers: 45
  • Beer-Sellers: 84
  • Booksellers: 104
  • Butchers: 158
  • Chandlers: 170
  • Chicken Butchers: 172
  • Entrepreneurs: 66
  • Fine Clothiers: 144
  • Fishmongers: 166
  • Florists: 39
  • Potion Sellers: 109
  • Resellers: 270
  • Spice Merchants: 83
  • Wine-sellers: 129
  • Wheelwright: 104
  • Woodsellers: 63

Service workers

  • Bakers: 462
  • Barbers: 275
  • Coachmen: 91
  • Cooks: 259
  • Doctors: 139
  • Gamekeepers: 109
  • Grooms: 57
  • Hairdressers: 231
  • Healers: 182
  • Housekeepers: 185
  • Housemaids: 341
  • House Stewards: 185
  • Inns: 62
  • Laundry maids: 117
  • Maidservants: 209
  • Nursery Maids: 129
  • Pastrycooks: 249
  • Restaurateur: 231
  • Tavern Keepers: 281

Specialized Laborer

  • Ashworkers: 91
  • Bleachers: 59
  • Chemical Workers: 37
  • Coal Heavers: 140
  • In-Town Couriers: 150
  • Long Haul Couriers: 144
  • Dockyard Workers: 132
  • Gas Workers: 31
  • Hay Merchants: 53
  • Leech Collectors: 172
  • Millers: 150
  • Miners: 144
  • Oilmen and Polishers: 104
  • Postmen: 162
  • Pure Finder: 83
  • Skinners: 185
  • Sugar Refiners: 37
  • Tosher: 102
  • Warehousemen: 223
  • Watercarriers: 136
  • Watermen, Bargemen, etc.: 190

Skilled Laborers

  • Accountants: 85
  • Alchemist: 93
  • Clerk: 124
  • Dentists: 66
  • Educators: 177
  • Engineers: 92
  • Gardeners: 66
  • Mages: 49
  • Plumbers: 72
  • Pharmacist: 76
  • Professors: 27
  • Scientists: 48
  • Wizards: 28

Civil Servants

  • Adventurers: 62
  • Bankers: 90
  • Civil Clerks: 140
  • Civic Iudex: 70
  • Consultants: 41
  • Exorcist: 144
  • Fixers: 75
  • Kami Clerk: 128
  • Landlords: 136
  • Lawyers: 75
  • Legend Keepers: 104
  • Militia Officers: 498
  • Monks, Monastic: 231
  • Monks, Civic: 202
  • Historian, Oral: 158
  • Historian, Textual: 73
  • Policemen, Sheriffs, etc.: 158
  • Priests: 249
  • Rangers: 85
  • Rat Catchers: 96
  • Scholars: 104
  • Spiritualist: 115
  • Slayers: 36
  • Storytellers: 275
  • Military Officers: 216

Cottage Industries

  • Brewers: 196
  • Comfort Services: 240
  • Enchanters: 74
  • Herbalists: 71
  • Jaminators: 196
  • Needleworkers: 231
  • Potters: 108
  • Preserve Makers: 185
  • Quilters: 95
  • Seamsters: 432
  • Spinners: 209
  • Tinker: 70
  • Weaver: 158

Artists

  • Actors: 68
  • Architects: 25
  • Bards: 104
  • Costumers: 40
  • Dancers: 78
  • Drafters: 42
  • Engravers: 49
  • Fine Furniture Carpenters: 31
  • Glaziers: 72
  • Inlayers: 62
  • Musicians: 202
  • Painters, Art: 33
  • Playwrights: 70
  • Sculptors, Art: 55
  • Wood Carvers: 223
  • Writers: 223

Produce Industries

  • Butter Churners: 223
  • Canners: 196
  • Cheesmakers: 223
  • Ice Merchants: 29
  • Millers: 135
  • Picklers: 109
  • Smokers: 82
  • Stockmakers: 72
  • Tobacconists: 102
  • Tallowmakers: 147

24591 of Magearbor's population work within a Foundational Occupation.

38267 of Magearbor's population do not work in a formal occupation, but do contribute to the local economy. 1944 (3%) are noncontributers.

Points of Interest

Magearbor is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the late 2nd century Magearbor was struck by unseasonably warm weather, causing a sweltering heat to smouther the land for 28 days. Magearbor lost 197 people and 289 livestock in the disaster.. The deadly heat is remembered by most as the Death's Flame.

History